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Screen Time Dos and Don’ts: A Downloadable Guide to Healthier Tech Habits

This guide outlines how schools and educators can build heathier student screen habits.

When STEM Lessons Are Too Easy, Students Stop Thinking

The lesson looked great on the surface. Students were on task. Materials were moving. Directions were being followed step by step. But something felt off. No one was stuck.No one was asking questions.No one was thinking. That’s the moment you realize...[Read More]

Districts Relying More on Data to Identify Gifted Students

A group of third grade students gather around a board game on a Wednesday afternoon in a Charleston classroom, grabbing game pieces, discussing potential moves and reading out playing cards. The games are not Monopoly, Sorry, or any others of yore – ...[Read More]

80% of Teachers Are Using AI Tools in the Classroom

In a recent survey by PreK-12 marketplace TPT, 80% of educators reported using generative AI tools in their classrooms. The majority (58%) said they use AI regularly or occasionally, while 22% have tried it once or twice.

Responsible Inference Engines: Safeguarding Students with Learning Differences in the AI Era

The forthcoming brief Prioritizing Students with Disabilities in AI Policy (EALA/New America) highlights a critical reality: 73% of students with disabilities use AI for coursework, and 57% of special educators use it to draft IEPs. Yet, 0% of AI-bas...[Read More]

Returning to What it Means to Make School Human Again

In 2021, I was a demoralized educator: not burnt out, but demoralized. As I shared in my first article for EdSurge, demoralization occurs when teachers “encounter consistent and pervasive challenges to enacting the values that motivate their work.” T...[Read More]

From Screen To World: 5 Ways To Use AI To Spark Hands-On Learning In K–12 Classrooms

Students take a photo of their environment, at school, home, or in the community, and ask AI to identify problems within that setting without offering solutions.

Anthropic Intros Opus 4.7 AI Model, Focusing on Coding, Visual Tasks, and Cybersecurity Guardrails

Anthropic has unveiled Claude Opus 4.7, an updated large language model that it says outperforms its predecessor on software engineering tasks, image analysis, and multi-step autonomous work.

In Kansas City, Real World Learning Finds Champions on Both Sides of the State Line

By: Misty Chandler The Real World Learning (RWL) ecosystem will come together to collaborate and learn together during the District Planning Summit, April 16. Like the RWL Conference in February, it will be about moving our collective work forward to...[Read More]

DOJ Extends Website Accessibility Deadline. Will It Help Schools Get Ready?

As the clock ticked down, schools were simply unprepared to be graded on their assignment. Federal disability law has required local governments to make their websites accessible for decades. Two years ago, during the Biden administration, the U.S. D...[Read More]

The Ed-Tech Backlash Is Here. What It Means for Schools

Many educators and parents are worried that overuse of tech in schools is hurting learning.

Welcome to the ‘Funky’ Politics of the Tech in Schools Debate

The Trump administration is cheerleading AI in schools as GOP lawmakers crack down on ed tech.

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